12/28/2023 0 Comments Evil Wizard download the new![]() (Rather than breaking up the transition with trim.) This is a common oopsy that makes things look more fake than they necessarily need to, since it makes it obvious that the texture is just a 2D picture rather than being the appearance of some solid material. * There are multiple spots where you run a texture right up to the edge of a brush face, and then have a different texture on the adjoining face. Having to unwind your whole path back to the beginning only works in a short map of course, but I'm a little surprised I haven't seen some variant of this idea more often. Minor spoiler here but I guess folks don't typically read this thread until after they play? I really like the fact that you have to escape again after capping the wizard. A linear path through the map, but the feel of that is mitigated by the fact that it takes you around and through and over the spaces that you have seen. ![]()
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